2 papers
cs.CV2024
CoGS: Controllable Gaussian Splatting
Heng Yu, Joel Julin, Zoltán Ã. Milacski +2
Capturing and re-animating the 3D structure of articulated objects present significant barriers. On one hand, methods requiring extensively calibrated multi-view setups are prohibi…
cs.CV2024
GHOST: Grounded Human Motion Generation with Open Vocabulary Scene-and-Text Contexts
Zoltán Ã. Milacski, Koichiro Niinuma, Ryosuke Kawamura +2
The connection between our 3D surroundings and the descriptive language that characterizes them would be well-suited for localizing and generating human motion in context but for o…