31 citations · 124 across the 15 of their papers we have counts for
15 papers
Deep memetic models for combinatorial optimization problems: application to the tool switching problem
Jhon Edgar Amaya, Carlos Cotta, Antonio J. Fernández-Leiva +1
Memetic algorithms are techniques that orchestrate the interplay between population-based and trajectory-based algorithmic components. In particular, some memetic models can be reg…
Optimizing Hearthstone Agents using an Evolutionary Algorithm
Pablo García-Sánchez, Alberto Tonda, Antonio J. Fernández-Leiva +1
Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game…
Determining the significance and relative importance of parameters of a simulated quenching algorithm using statistical tools
Pedro A. Castillo, Maribel García Arenas, Nuria Rico +4
When search methods are being designed it is very important to know which parameters have the greatest influence on the behaviour and performance of the algorithm. To this end, alg…
Tropes in films: an initial analysis
Rubén Héctor García-Ortega, Pablo García Sánchez, Juan J. Merelo-Guervós
TVTropes is a wiki that describes tropes and which ones are used in which artistic work. We are mostly interested in films, so after releasing the TropeScraper Python module that e…
Overview of PicTropes, a film trope dataset
Rubén H. García-Ortega, Juan J. Merelo-Guervós, Pablo García Sánchez +1
From the database DBTropes.org, we have created a dataset of films and the tropes that they use, which we have called PicTropes. In this report we provide the descriptive analysis…
RedDwarfData: a simplified dataset of StarCraft matches
Juan J. Merelo-Guervós, Antonio Fernández-Ares, Antonio Álvarez Caballero +2
The game Starcraft is one of the most interesting arenas to test new machine learning and computational intelligence techniques; however, StarCraft matches take a long time and cre…