2 papers
cs.HC2024
On the Evaluation of Procedural Level Generation Systems
Oliver Withington, Michael Cook, Laurissa Tokarchuk
The evaluation of procedural content generation (PCG) systems for generating video game levels is a complex and contested topic. Ideally, the field would have access to robust, gen…
cs.HC2024
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
Sebastian Berns, Vanessa Volz, Laurissa Tokarchuk +2
Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similar…