collaborators

11 papers

cs.CV2026

SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training

Yang Zheng, Hao Tan, Kai Zhang +4

The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches…

cs.CV2026

SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling

Elisabetta Fedele, Francis Engelmann, Ian Huang +3

Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing…

cs.CV2026

Mode Seeking meets Mean Seeking for Fast Long Video Generation

Shengqu Cai, Weili Nie, Chao Liu +8

Scaling video generation from seconds to minutes faces a critical bottleneck: while short-video data is abundant and high-fidelity, coherent long-form data is scarce and limited to…

cs.LG2026

pi-Flow: Policy-Based Few-Step Generation via Imitation Distillation

Hansheng Chen, Kai Zhang, Hao Tan +3

Few-step diffusion or flow-based generative models typically distill a velocity-predicting teacher into a student that predicts a shortcut towards denoised data. This format mismat…

cs.CV2025

Visual Chronicles: Using Multimodal LLMs to Analyze Massive Collections of Images

Boyang Deng, Songyou Peng, Kyle Genova +4

We present a system using Multimodal LLMs (MLLMs) to analyze a large database with tens of millions of images captured at different times, with the aim of discovering patterns in t…

cs.LG2025

Gaussian Mixture Flow Matching Models

Hansheng Chen, Kai Zhang, Hao Tan +5

Diffusion models approximate the denoising distribution as a Gaussian and predict its mean, whereas flow matching models reparameterize the Gaussian mean as flow velocity. However,…