collaborators

6 papers

cs.CV2026

SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training

Yang Zheng, Hao Tan, Kai Zhang +4

The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches…

cs.GR2026

Generative 3D Gaussians with Learned Density Control

Runjie Yan, Yan-Pei Cao, Peng Wang +2

We present Density-Sampled Gaussians (DeG), a novel 3D representation designed to bridge the gap between adaptive rendering primitives and scalable generative modeling. Unlike exis…

cs.CV2026

Softmax-GS: Generalized Gaussians Learning When to Blend or Bound

Chen Ziwen, Peng Wang, Hao Tan +2

3D Gaussian Splatting (3D GS) is widely adopted for novel view synthesis due to its high training and rendering efficiency. However, its efficiency relies on the key assumption tha…

cs.CV2026

Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction

Chen Ziwen, Hao Tan, Peng Wang +2

Recent advances in generalizable Gaussian splatting (GS) have enabled feed-forward reconstruction of scenes from tens of input views. Long-LRM notably scales this paradigm to 32 in…

cs.DC2025

KnapFormer: An Online Load Balancer for Efficient Diffusion Transformers Training

Kai Zhang, Peng Wang, Sai Bi +2

We present KnapFormer, an efficient and versatile framework to combine workload balancing and sequence parallelism in distributed training of Diffusion Transformers (DiT). KnapForm…

cs.CV2025

RayZer: A Self-supervised Large View Synthesis Model

Hanwen Jiang, Hao Tan, Peng Wang +8

We present RayZer, a self-supervised multi-view 3D Vision model trained without any 3D supervision, i.e., camera poses and scene geometry, while exhibiting emerging 3D awareness. C…