22 papers
SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training
Yang Zheng, Hao Tan, Kai Zhang +4
The rise of 3D Gaussian Splatting has revolutionized photorealistic 3D asset creation, yet a critical gap remains for their interactive refinement and editing. Existing approaches…
Geometry-Instructed Video Editing
Chirui Chang, Xiaoyang Lyu, Yi-Hua Huang +7
Object-level geometric edits, including translating, rotating, scaling, duplicating, or removing an object, are routine operations in digital content creation (DCC) workflows, yet…
KFC-W: Generating 3D-Consistent Videos from Unposed Internet Photos
Gene Chou, Kai Zhang, Sai Bi +5
We address the problem of generating videos from unposed internet photos. A handful of input images serve as keyframes, and our model interpolates between them to simulate a path m…
Softmax-GS: Generalized Gaussians Learning When to Blend or Bound
Chen Ziwen, Peng Wang, Hao Tan +2
3D Gaussian Splatting (3D GS) is widely adopted for novel view synthesis due to its high training and rendering efficiency. However, its efficiency relies on the key assumption tha…
OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation
Yuheng Liu, Xin Lin, Xinke Li +9
Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthe…
E-RayZer: Self-supervised 3D Reconstruction as Spatial Visual Pre-training
Qitao Zhao, Hao Tan, Qianqian Wang +5
Self-supervised pre-training has driven rapid progress in foundation models for language, 2D images, and video, yet remains largely unexplored for learning 3D-aware representations…