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cs.RO2024
Comparison between Behavior Trees and Finite State Machines
Matteo Iovino, Julian Förster, Pietro Falco +3
Behavior Trees (BTs) were first conceived in the computer games industry as a tool to model agent behavior, but they received interest also in the robotics community as an alternat…
cs.RO2024
Behavior Trees in Industrial Applications: A Case Study in Underground Explosive Charging
Mattias Hallen, Matteo Iovino, Shiva Sander-Tavallaey +1
In industrial applications Finite State Machines (FSMs) are often used to implement decision making policies for autonomous systems. In recent years, the use of Behavior Trees (BT)…