activity
20232026
most citedCoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videos

5 citations · 11 across the 20 of their papers we have counts for

collaborators

23 papers

cs.CV2026

Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control

Ruining Li, Yuxin Yao, Matt Zhou +5

Reconstructing articulated 3D objects is important for animation, gaming, and robotic simulations. Recent neural networks can estimate the articulated structure of 3D objects, but…

cs.CV2026

VGGT-

Jianyuan Wang, Minghao Chen, Shangzhan Zhang +7

Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features use…

cs.CV2026

Articraft: An Agentic System for Scalable Articulated 3D Asset Generation

Matt Zhou, Ruining Li, Xiaoyang Lyu +6

A bottleneck in learning to understand articulated 3D objects is the lack of large and diverse datasets. In this paper, we propose to leverage large language models (LLMs) to close…

cs.CV2026

Probing into Camera Control of Video Models

Chen Hou, Christian Rupprecht

Video is a rich and scalable source of 3D/4D visual observations, and camera control is a key capability for video generation models to produce geometrically meaningful content. Ex…

cs.CV2026

LagerNVS: Latent Geometry for Fully Neural Real-time Novel View Synthesis

Stanislaw Szymanowicz, Minghao Chen, Jianyuan Wang +2

Recent work has shown that neural networks can perform 3D tasks such as Novel View Synthesis (NVS) without explicit 3D reconstruction. Even so, we argue that strong 3D inductive bi…

cs.CV2025

VFMF: World Modeling by Forecasting Vision Foundation Model Features

Gabrijel Boduljak, Yushi Lan, Christian Rupprecht +1

Forecasting from partial observations is central to world modeling. Many recent methods represent the world through images, and reduce forecasting to stochastic video generation. A…

cs.CV2025

Particulate: Feed-Forward 3D Object Articulation

Ruining Li, Yuxin Yao, Chuanxia Zheng +4

We introduce Particulate, a feed-forward model that, given a 3D mesh of an object, infers its articulations, including its 3D parts, their kinematic structure, and the motion const…

cs.CV2025

CNS-Bench: Benchmarking Image Classifier Robustness Under Continuous Nuisance Shifts

Olaf Dünkel, Artur Jesslen, Jiahao Xie +3

An important challenge when using computer vision models in the real world is to evaluate their performance in potential out-of-distribution (OOD) scenarios. While simple synthetic…

cs.CV2025

Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey

Jiahui Zhang, Yuelei Li, Anpei Chen +15

3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and di…

cs.CV2025

Do It Yourself: Learning Semantic Correspondence from Pseudo-Labels

Olaf Dünkel, Thomas Wimmer, Christian Theobalt +2

Finding correspondences between semantically similar points across images and object instances is one of the everlasting challenges in computer vision. While large pre-trained visi…

cs.CV2025★ 2 cited

VGGT: Visual Geometry Grounded Transformer

Jianyuan Wang, Minghao Chen, Nikita Karaev +3

We present VGGT, a feed-forward neural network that directly infers all key 3D attributes of a scene, including camera parameters, point maps, depth maps, and 3D point tracks, from…

cs.CV2025

DSO: Aligning 3D Generators with Simulation Feedback for Physical Soundness

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

Most 3D object generators prioritize aesthetic quality, often neglecting the physical constraints necessary for practical applications. One such constraint is that a 3D object shou…

cs.CV2024

DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose Reconstruction

Ben Kaye, Tomas Jakab, Shangzhe Wu +2

The choice of data representation is a key factor in the success of deep learning in geometric tasks. For instance, DUSt3R recently introduced the concept of viewpoint-invariant po…

cs.CV2024★ 5 cited

CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videos

Nikita Karaev, Iurii Makarov, Jianyuan Wang +3

Most state-of-the-art point trackers are trained on synthetic data due to the difficulty of annotating real videos for this task. However, this can result in suboptimal performance…

cs.CV2024

GST: Precise 3D Human Body from a Single Image with Gaussian Splatting Transformers

Lorenza Prospero, Abdullah Hamdi, Joao F. Henriques +1

Reconstructing posed 3D human models from monocular images has important applications in the sports industry, including performance tracking, injury prevention and virtual training…

cs.CV2024

Puppet-Master: Scaling Interactive Video Generation as a Motion Prior for Part-Level Dynamics

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Gi…

cs.CV2024

SHIC: Shape-Image Correspondences with no Keypoint Supervision

Aleksandar Shtedritski, Christian Rupprecht, Andrea Vedaldi

Canonical surface mapping generalizes keypoint detection by assigning each pixel of an object to a corresponding point in a 3D template. Popularised by DensePose for the analysis o…

cs.CV2024

Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image

Stanislaw Szymanowicz, Eldar Insafutdinov, Chuanxia Zheng +4

We propose Flash3D, a method for scene reconstruction and novel view synthesis from a single image which is both very generalisable and efficient. For generalisability, we start fr…

cs.CV2024

Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting

Paul Engstler, Andrea Vedaldi, Iro Laina +1

3D scene generation has quickly become a challenging new research direction, fueled by consistent improvements of 2D generative diffusion models. Most prior work in this area gener…

cs.CV2024★ 1 cited

DragAPart: Learning a Part-Level Motion Prior for Articulated Objects

Ruining Li, Chuanxia Zheng, Christian Rupprecht +1

We introduce DragAPart, a method that, given an image and a set of drags as input, generates a new image of the same object that responds to the action of the drags. Differently fr…

cs.CV2024★ 3 cited

Recent Trends in 3D Reconstruction of General Non-Rigid Scenes

Raza Yunus, Jan Eric Lenssen, Michael Niemeyer +7

Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthe…

cs.CV2024

Learning the 3D Fauna of the Web

Zizhang Li, Dor Litvak, Ruining Li +6

Learning 3D models of all animals on the Earth requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan…

cs.CV2023

Scene-Conditional 3D Object Stylization and Composition

Jinghao Zhou, Tomas Jakab, Philip Torr +1

Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate ob…