most citedProc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

1 citations · 1 across the 2 of their papers we have counts for

collaborators

5 papers

cs.GR2025

ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

Ruijie Zhu, Mulin Yu, Linning Xu +5

3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. I…

cs.CV2025

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

Xingjian Ran, Yixuan Li, Linning Xu +2

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. W…

cs.CV2025

Multi-identity Human Image Animation with Structural Video Diffusion

Zhenzhi Wang, Yixuan Li, Yanhong Zeng +4

Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individ…

cs.CV20241 cited

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

Yixuan Li, Xingjian Ran, Linning Xu +6

Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires spec…

cs.CV2024

PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios

Jingbo Wang, Zhengyi Luo, Ye Yuan +2

We address the challenge of content diversity and controllability in pedestrian simulation for driving scenarios. Recent pedestrian animation frameworks have a significant limitati…