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20232025
most citedGaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

9 citations · 24 across the 10 of their papers we have counts for

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8 papers · 1 filter

cs.CV2024

DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion

Wenqiang Sun, Shuo Chen, Fangfu Liu +4

In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins…

cs.CV2024

MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization

Yiwen Chen, Yikai Wang, Yihao Luo +5

Meshes are the de facto 3D representation in the industry but are labor-intensive to produce. Recently, a line of research has focused on autoregressively generating meshes. This a…

cs.CV2024

Freeplane: Unlocking Free Lunch in Triplane-Based Sparse-View Reconstruction Models

Wenqiang Sun, Zhengyi Wang, Shuo Chen +4

Creating 3D assets from single-view images is a complex task that demands a deep understanding of the world. Recently, feed-forward 3D generative models have made significant progr…

cs.CV2024★ 1 cited

Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels

Yikai Wang, Xinzhou Wang, Zilong Chen +3

Video generative models are receiving particular attention given their ability to generate realistic and imaginative frames. Besides, these models are also observed to exhibit stro…

cs.CV2024★ 2 cited

V3D: Video Diffusion Models are Effective 3D Generators

Zilong Chen, Yikai Wang, Feng Wang +2

Automatic 3D generation has recently attracted widespread attention. Recent methods have greatly accelerated the generation speed, but usually produce less-detailed objects due to…

cs.CV2023★ 9 cited

GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

Yiwen Chen, Zilong Chen, Chi Zhang +7

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often…