8 papers
MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation
JoungBin Lee, Jaewoo Jung, Jongmin Lee +8
Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the refere…
Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization
Paul Hyunbin Cho, Jinhyuk Jang, SeokYoung Lee +7
Diffusion-based lip synchronization models achieve strong visual quality and audio-visual alignment, but full-sequence bidirectional attention and many denoising steps make them im…
Pose-dIVE: Pose-Diversified Augmentation with Diffusion Model for Person Re-Identification
Inès Hyeonsu Kim, Woojeong Jin, Soowon Son +6
Person re-identification (Re-ID) often faces challenges due to variations in human poses and camera viewpoints, which significantly affect the appearance of individuals across imag…
APPLE: Attribute-Preserving Pseudo-Labeling for Diffusion-Based Face Swapping
Jiwon Kang, Yeji Choi, JoungBin Lee +6
Face swapping aims to transfer the identity of a source face onto a target face while preserving target-specific attributes such as pose, expression, lighting, skin tone, and makeu…
WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
Jisu Nam, Yicong Hong, Chun-Hao Paul Huang +9
Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, exi…
Grounding World Simulation Models in a Real-World Metropolis
Junyoung Seo, Hyunwook Choi, Minkyung Kwon +10
What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificia…