activity
20242026
most citedWindowed MAPF with Completeness Guarantees

3 citations · 6 across the 25 of their papers we have counts for

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7 papers · 1 filter

cs.MA2025

Conflict-Based Search as a Protocol: A Multi-Agent Motion Planning Protocol for Heterogeneous Agents, Solvers, and Independent Tasks

Rishi Veerapaneni, Alvin Tang, Haodong He +9

Imagine the future construction site, hospital, or office with dozens of robots bought from different manufacturers. How can we enable these different robots to effectively move in…

cs.MA2025

Dynamic Agent Grouping ECBS: Scaling Windowed Multi-Agent Path Finding with Completeness Guarantees

Tiannan Zhang, Rishi Veerapaneni, Shao-Hung Chan +2

Multi-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths for a team of agents. Although several MAPF methods which solve full-horizon MAPF have compl…

cs.MA2025

Real-Time LaCAM for Real-Time MAPF

Runzhe Liang, Rishi Veerapaneni, Daniel Harabor +2

The vast majority of Multi-Agent Path Finding (MAPF) methods with completeness guarantees require planning full-horizon paths. However, planning full-horizon paths can take too lon…

cs.MA2024

Windowed MAPF with Completeness Guarantees

Rishi Veerapaneni, Muhammad Suhail Saleem, Jiaoyang Li +1

Traditional multi-agent path finding (MAPF) methods try to compute entire start-goal paths which are collision free. However, computing an entire path can take too long for MAPF sy…

cs.MA2024

Work Smarter Not Harder: Simple Imitation Learning with CS-PIBT Outperforms Large Scale Imitation Learning for MAPF

Rishi Veerapaneni, Arthur Jakobsson, Kevin Ren +3

Multi-Agent Path Finding (MAPF) is the problem of effectively finding efficient collision-free paths for a group of agents in a shared workspace. The MAPF community has largely foc…

cs.MA2024

From Space-Time to Space-Order: Directly Planning a Temporal Planning Graph by Redefining CBS

Yu Wu, Rishi Veerapaneni, Jiaoyang Li +1

The majority of multi-agent path finding (MAPF) methods compute collision-free space-time paths which require agents to be at a specific location at a specific discretized timestep…