activity
20242026
most citedMOVA: Towards Scalable and Synchronized Video-Audio Generation

1 citations · 1 across the 10 of their papers we have counts for

collaborators

13 papers

eess.AS2026

GROW: Group-Relative Advantage-Weighted On-Policy Reinforcement Learning of Autoregressive-Diffusion Text-to-Speech model

Guanrou Yang, Tian Tan, Qian Chen +8

Reinforcement learning for flow-matching text-to-speech is complicated by deterministic ODE sampling: trajectory-level policy-gradient methods typically convert the ODE into an SDE…

cs.SD2026

OmniVAE: An Audio-Video VAE with Cross-Modal Alignment for Joint Generation

Jun Zhan, Chen Yang, Yitian Gong +23

Recent generative models are moving beyond silent video or standalone audio synthesis toward the joint generation of synchronized audio and video. Despite this progress, jointly ge…

cs.SD2026

MMAE: A Massive Multitask Audio Editing Benchmark

Ziyang Ma, Ruiqi Yan, Ruiyang Xu +35

We introduce MMAE, a Massive Multitask Audio Editing benchmark, serving as the first comprehensive evaluation testbed designed for general-purpose instruction-based audio editing.…

cs.CV2026★ 1 cited

MOVA: Towards Scalable and Synchronized Video-Audio Generation

OpenMOSS Team, Donghua Yu, Mingshu Chen +38

Audio is indispensable for real-world video, yet generation models have largely overlooked audio components. Current approaches to producing audio-visual content often rely on casc…

cs.CV2025

ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation

Mengchen Zhang, Qi Chen, Tong Wu +2

Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-s…

cs.CV2025

IMTalker: Efficient Audio-driven Talking Face Generation with Implicit Motion Transfer

Bo Chen, Tao Liu, Qi Chen +2

Talking face generation aims to synthesize realistic speaking portraits from a single image, yet existing methods often rely on explicit optical flow and local warping, which fail…

cs.CV2025

Counting Hallucinations in Diffusion Models

Shuai Fu, Jian Zhou, Qi Chen +7

Diffusion probabilistic models (DPMs) have demonstrated remarkable progress in generative tasks, such as image and video synthesis. However, they still often produce hallucinated s…

eess.AS2025

ISSE: An Instruction-Guided Speech Style Editing Dataset And Benchmark

Yun Chen, Qi Chen, Zheqi Dai +3

Speech style editing refers to modifying the stylistic properties of speech while preserving its linguistic content and speaker identity. However, most existing approaches depend o…

cs.CV2025

Bitrate-Controlled Diffusion for Disentangling Motion and Content in Video

Xiao Li, Qi Chen, Xiulian Peng +3

We propose a novel and general framework to disentangle video data into its dynamic motion and static content components. Our proposed method is a self-supervised pipeline with les…

cs.CV2025

NTIRE 2025 Challenge on Video Quality Enhancement for Video Conferencing: Datasets, Methods and Results

Varun Jain, Zongwei Wu, Quan Zou +5

This paper presents a comprehensive review of the 1st Challenge on Video Quality Enhancement for Video Conferencing held at the NTIRE workshop at CVPR 2025, and highlights the prob…

cs.CV2024

VQTalker: Towards Multilingual Talking Avatars through Facial Motion Tokenization

Tao Liu, Ziyang Ma, Qi Chen +4

We present VQTalker, a Vector Quantization-based framework for multilingual talking head generation that addresses the challenges of lip synchronization and natural motion across d…

cs.CV2024

AniTalker: Animate Vivid and Diverse Talking Faces through Identity-Decoupled Facial Motion Encoding

Tao Liu, Feilong Chen, Shuai Fan +4

The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cu…

cs.CV2024

GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting

Bo Chen, Shoukang Hu, Qi Chen +4

We present GStalker, a 3D audio-driven talking face generation model with Gaussian Splatting for both fast training (40 minutes) and real-time rendering (125 FPS) with a 35 m…