activity
20232026
most citedGraphOTTER: Evolving LLM-based Graph Reasoning for Complex Table Question Answering

3 citations · 11 across the 30 of their papers we have counts for

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12 papers · 1 filter

cs.AI2026

RealWorldShop: Benchmarking and Improving Conversational Shopping Agents in Real-World E-commerce

Xinwei Yang, Kelong Mao, Yudong Guo +4

Large language models are reshaping ecommerce from static recommenders into interactive shopping assistants, yet real-world shopping requires session-level decision support: users…

cs.AI2026

Clearing the Fog: Towards Installing and Refining Proactive Exploration Capabilities in LLM Agents

Zhizhao Guan, Chen Huang, Ziming Liu +5

We study proactive exploration in LLM agents, i.e., the ability to explore an environment to acquire information that improves future decision-making. In this regard, we first iden…

cs.IR2026

Towards Effective Structured Context Modeling for Conversational Recommender Systems via Dual-node Monte Carlo Tree Search

Jincheng Zhang, Chen Huang, Wenqiang Lei +2

We investigate the role of conversational context modeling in user preference tracking for Conversational Recommendation Systems (CRSs). In this regard, we propose DREAMS, a novel…

cs.CL2026

ExpConCAD: Experience-Guided Text-to-CAD Generation from Shape Descriptions with Implicit Spatial Constraints

Jingyao Liu, Jinkang Tang, Chen Huang +2

Text-to-CAD aims to generate executable CAD programs from natural-language descriptions. However, real-world descriptions are often underspecified and omit critical spatial constra…

cs.AI2026

HippoSpark: An On-Demand Experience System for LLM Reasoning

Jingyao Liu, Danling Meng, Chen Huang +5

Distilling historical trajectories into reusable experience to enhance future problem-solving has become a focal point of recent LLM research. However, existing methods predominant…

cs.IR2026

Unlocking Biological Workflows for Robust Protein-Text Question Answering: A Dual-Dimensional RAG Framework

Li Ding, Duanyu Feng, Chen Huang +4

Protein-Text Question Answering (QA) is crucial for interpreting biological sequences through natural language. The integration of Large Language Models (LLMs) with Retrieval-Augme…

cs.AI2026

Beyond Prompt: Fine-grained Simulation of Cognitively Impaired Standardized Patients via Stochastic Steering

Weikang Zhang, Zimo Zhu, Zhichuan Yang +3

Simulating Standardized Patients with cognitive impairment offers a scalable and ethical solution for clinical training. However, existing methods rely on discrete prompt engineeri…

cs.CL2026

METER: Evaluating Multi-Level Contextual Causal Reasoning in Large Language Models

Pengfeng Li, Chen Huang, Chaoqun Hao +4

Contextual causal reasoning is a critical yet challenging capability for Large Language Models (LLMs). Existing benchmarks, however, often evaluate this skill in fragmented setting…

cs.CL2026

METRO: Towards Strategy Induction from Expert Dialogue Transcripts for Non-collaborative Dialogues

Haofu Yang, Jiaji Liu, Chen Huang +3

Developing non-collaborative dialogue agents traditionally requires the manual, unscalable codification of expert strategies. We propose \ours, a method that leverages large langua…

cs.AI2026

Towards Proactive Information Probing: Customer Service Chatbots Harvesting Value from Conversation

Chen Huang, Zitan Jiang, Changyi Zou +2

Customer service chatbots are increasingly expected to serve not merely as reactive support tools for users, but as strategic interfaces for harvesting high-value information and b…

cs.IR2026

STAR: Semantic-Tuned and Tail-Adaptive Retriever for Graph-Augmented Generation

Shuai Li, Chen Huang, Duanyu Feng +2

To augment Large Language Models (LLMs) for multi-hop question answering, a mainstream solution within Graph Retrieval Augmented Generation (GraphRAG) leverages lightweight retriev…

cs.HC2026

LETGAMES: An LLM-Powered Gamified Approach to Cognitive Training for Patients with Cognitive Impairment

Jingwei Shi, Shengyu Tao, Xinxiang Yin +3

The application of games as a therapeutic tool for cognitive training is beneficial for patients with cognitive impairments. However, effective game design for individual patient i…