1 citations · 1 across the 4 of their papers we have counts for
4 papers
The Missing Link of XR: Empathy-Driven Reality for XR and Beyond
Yun Suen Pai, Tamil Selvan Gunasekaran, Jiashuo Cao +23
Extended reality (XR) for socialising is becoming increasingly popular. However, unlike conventional social platforms, XR prioritises embodiment and immersion, factors that strongl…
TapNav: Adaptive Spatiotactile Screen Readers for Tactually Guided Touchscreen Interactions for Blind and Low Vision People
Ricardo Gonzalez, Fannie Liu, Blair MacIntyre +1
Screen readers are audio-based software that Blind and Low Vision (BLV) people use to interact with computing devices, such as tablets and smartphones. Although this technology has…
Understanding Young People's Creative Goals with Augmented Reality
Amna Liaqat, Fannie Liu, Brian Berengard +2
Young people are major consumers of Augmented Reality (AR) tools like Pokémon GO, but they rarely engage in creating these experiences. Creating with technology gives young people…
With or Without Permission: Site-Specific Augmented Reality for Social Justice
Rafael M. L. Silva, Ana María Cárdenas Gasca, Joshua A. Fisher +6
Movements for social change are often tied to a particular locale. This makes Augmented Reality (AR), which changes how people perceive their surroundings, a promising technology f…