activity
20242026
collaborators

9 papers

cs.RO2026

OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation

Runyi Yu, Xiaoyi Lin, Ji Ma +11

Learning long-horizon humanoid loco-manipulation poses a dual challenge: it requires not only the robust execution of meta-skills but also their seamless, closed-loop chaining equi…

cs.CV2026

EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos

Hongming Fu, Wenjia Wang, Xiaozhen Qiao +5

We propose EgoGrasp, the first method to reconstruct world-space hand-object interactions (W-HOI) from dynamic egoview videos, supporting open-vocabulary objects. Accurate W-HOI re…

cs.CV2026

EgoReAct: Egocentric Video-Driven 3D Human Reaction Generation

Libo Zhang, Zekun Li, Tianyu Li +10

Humans exhibit adaptive, context-sensitive responses to egocentric visual input. However, faithfully modeling such reactions from egocentric video remains challenging due to the du…

cs.CV2025

Diffusion Models are Efficient Data Generators for Human Mesh Recovery

Yongtao Ge, Wenjia Wang, Yongfan Chen +4

Despite remarkable progress having been made on the problem of 3D human pose and shape estimation (HPS), current state-of-the-art methods rely heavily on either confined indoor moc…

cs.CV2025

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

Liang Pan, Zeshi Yang, Zhiyang Dou +5

Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods m…

cs.GR2025

Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors

Yuke Lou, Yiming Wang, Zhen Wu +4

Human-object interaction (HOI) synthesis is important for various applications, ranging from virtual reality to robotics. However, acquiring 3D HOI data is challenging due to its c…