2 papers
cs.HC2026
Having Dog Ears "for Real": Effects of Active and Passive Haptics on Embodying Non-Human Body Parts in VR
Omar A. Khan, Bao Han Trinh, Lee Lisle +1
Embodying non-human body parts in VR is a prevalent practice among certain subcultures and is a personally important creative outlet to many individuals. However, the discrepant mo…
cs.HC2025
Planet Purifiers: A Collaborative Immersive Experience Proposing New Modifications to HOMER and Fishing Reel Interaction Techniques
Alexander Giovannelli, Fionn Murphy, Trey Davis +6
This paper presents our solution to the 2025 3DUI Contest challenge. We aimed to develop a collaborative, immersive experience that raises awareness about trash pollution in natura…