15 citations · 40 across the 4 of their papers we have counts for
4 papers
Characterizing User Platforms for Video Streaming in Broadband Networks
Yifan Wang, Minzhao Lyu, Vijay Sivaraman
Internet Service Providers (ISPs) bear the brunt of being the first port of call for poor video streaming experience. ISPs can benefit from knowing the user's device type (e.g., An…
Assessing the Impact of Network Quality-of-Service on Metaverse Virtual Reality User Experience
Rahul Dev Tripathi, Minzhao Lyu, Vijay Sivaraman
Metaverse virtual reality (VR) applications enable users to socialise, work, entertain, and study online with immersive experiences beyond the classic PC-based interactions. While…
MetaVRadar: Measuring Metaverse Virtual Reality Network Activity
Minzhao Lyu, Rahul Dev Tripathi, Vijay Sivaraman
The "metaverse", wherein users can enter virtual worlds to work, study, play, shop, socialize, and entertain, is fast becoming a reality, attracting billions of dollars in investme…
Network Anatomy and Real-Time Measurement of Nvidia GeForce NOW Cloud Gaming
Minzhao Lyu, Sharat Chandra Madanapalli, Arun Vishwanath +1
Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming…