5 papers
Learning Stable Canonical Worlds for Novel View Synthesis and Beyond
Xiaoyu Xu, Jian Zou, Sheyang Tang +3
Feed-forward Gaussian splatting (FFGS) facilitates real-time novel view synthesis, yet current methods often remain tied to view-dependent predictions. As more input views are adde…
MeshFlow: Mesh Generation with Equivariant Flow Matching
Qi Sun, Kiyohiro Nakayama, Jing Nathan Yan +6
Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains important symmetries, including permuta…
BoxCtrl: 3D-Aware Visual Prompting for Geometric Image Editing
Feifei Wang, Shiyuan Yang, Xiaoyu Li +1
As instruction-based editing models and multimodal large language models advance, diverse image editing tasks have become feasible. However, achieving precise and consistent geomet…
Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models
Tianyi Xiang, Mingming He, Li Ma +1
Cinematic compositing aims to integrate green-screen characters into novel environments while maintaining physical and photometric realism. Previous methods often fail to capture t…
Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model
Hongliang Zhong, Can Wang, Jingbo Zhang +1
Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-v…