35 citations · 104 across the 8 of their papers we have counts for
8 papers
Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
Hilda Hadan, Michaela Valiquette, Lennart E. Nacke +1
Virtual Reality (VR) technologies offer immersive experiences but collect substantial user data. While deceptive design is well-studied in 2D platforms, little is known about its m…
Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
Hilda Hadan, Leah Zhang-Kennedy, Lennart E. Nacke
As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Ou…
From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
Hilda Hadan, Sabrina Alicia Sgandurra, Leah Zhang-Kennedy +1
Over the last decade, the free-to-play (F2P) game business model has gained popularity in the games industry. We examine the role of deceptive design during a game's transition to…
Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality
Hilda Hadan, Lydia Choong, Leah Zhang-Kennedy +1
The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design's unique manife…
Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping Strategies
Hilda Hadan, Derrick M. Wang, Lennart E. Nacke +1
Extended Reality (XR) technology is changing online interactions, but its granular data collection sensors may be more invasive to user privacy than web, mobile, and the Internet o…
Culture Clash: When Deceptive Design Meets Diverse Player Expectations
Hilda Hadan, Sabrina A. Sgandurra, Leah Zhang-Kennedy +1
Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player fru…