3 papers
cs.CV2026
CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance
Hana Kim, Minje Kim, Tae-Kyun Kim
3D scene inpainting is essential for reconstructing areas corrupted by occlusions or limited viewpoints. While recent methods leverage Gaussian Splatting (GS) for efficient 3D edit…
cs.CV2026
3DPhysVideo: Consistency-Guided Flow SDE for Video Generation via 3D Scene Reconstruction and Physical Simulation
Hwidong Kim, Yunho Kim, Tae-Kyun Kim
Video generative models have made remarkable progress, yet they often yield visual artifacts that violate grounding in physical dynamics. Recent works such as PhysGen3D tackle sing…
cs.GR2025
REWIND: Real-Time Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity Conditioning
Jihyun Lee, Weipeng Xu, Alexander Richard +7
We present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs.…