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20082026
most citedDeepSign: Deep Learning for Automatic Malware Signature Generation and Classification

224 citations · 614 across the 33 of their papers we have counts for

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Showing 2017Show all

15 papers · 1 filter

cs.NE2017★ 44 cited

DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess

Eli David, Nathan S. Netanyahu, Lior Wolf

We present an end-to-end learning method for chess, relying on deep neural networks. Without any a priori knowledge, in particular without any knowledge regarding the rules of ches…

cs.CV2017★ 4 cited

DeepBrain: Functional Representation of Neural In-Situ Hybridization Images for Gene Ontology Classification Using Deep Convolutional Autoencoders

Ido Cohen, Eli David, Nathan S. Netanyahu +2

This paper presents a novel deep learning-based method for learning a functional representation of mammalian neural images. The method uses a deep convolutional denoising autoencod…

cs.CV2017★ 47 cited

DeepPainter: Painter Classification Using Deep Convolutional Autoencoders

Eli David, Nathan S. Netanyahu

In this paper we describe the problem of painter classification, and propose a novel approach based on deep convolutional autoencoder neural networks. While previous approaches rel…

cs.CV2017★ 8 cited

DNN-Buddies: A Deep Neural Network-Based Estimation Metric for the Jigsaw Puzzle Problem

Dror Sholomon, Eli David, Nathan S. Netanyahu

This paper introduces the first deep neural network-based estimation metric for the jigsaw puzzle problem. Given two puzzle piece edges, the neural network predicts whether or not…

cs.CR2017★ 224 cited

DeepSign: Deep Learning for Automatic Malware Signature Generation and Classification

Eli David, Nathan S. Netanyahu

This paper presents a novel deep learning based method for automatic malware signature generation and classification. The method uses a deep belief network (DBN), implemented with…

cs.NE2017★ 30 cited

Genetic Algorithms for Evolving Computer Chess Programs

Eli David, H. Jaap van den Herik, Moshe Koppel +1

This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values…