2 citations · 5 across the 7 of their papers we have counts for
4 papers · 1 filter
Graph Canvas for Controllable 3D Scene Generation
Libin Liu, Shen Chen, Sen Jia +6
Spatial intelligence is foundational to AI systems that interact with the physical world, particularly in 3D scene generation and spatial comprehension. Current methodologies for 3…
3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting
Ziyang Yan, Yihua Shao, Minwen Liao +7
The creation of 3D scenes has traditionally been both labor-intensive and costly, requiring designers to meticulously configure 3D assets and environments. Recent advancements in g…
Human Motion Instruction Tuning
Lei Li, Sen Jia, Jianhao Wang +6
This paper presents LLaMo (Large Language and Human Motion Assistant), a multimodal framework for human motion instruction tuning. In contrast to conventional instruction-tuning ap…
ScalingGaussian: Enhancing 3D Content Creation with Generative Gaussian Splatting
Shen Chen, Jiale Zhou, Zhongyu Jiang +4
The creation of high-quality 3D assets is paramount for applications in digital heritage preservation, entertainment, and robotics. Traditionally, this process necessitates skilled…