40 citations · 225 across the 25 of their papers we have counts for
7 papers · 1 filter
Embodied Multimedia: A Tutorial
Yang Liu, Wei Zuo, Guanwei Zhao +4
Traditional multimedia technology has been built around optimizing content delivery for human observers, from perceptually driven compression standards to human-centric quality met…
MADRL-Based Rate Adaptation for 360° Video Streaming with Multi-Viewpoint Prediction
Haopeng Wang, Zijian Long, Haiwei Dong +1
Over the last few years, 360° video traffic on the network has grown significantly. A key challenge of 360° video playback is ensuring a high quality of experience (QoE) with limit…
Tile-Weighted Rate-Distortion Optimized Packet Scheduling for 360 VR Video Streaming
Haopeng Wang, Haiwei Dong, Abdulmotaleb El Saddik
A key challenge of 360 VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to…
Experimental Studies of Metaverse Streaming
Haopeng Wang, Roberto Martinez-Velazquez, Haiwei Dong +1
Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, amo…
Human-Centric Resource Allocation for the Metaverse With Multiaccess Edge Computing
Zijian Long, Haiwei Dong, Abdulmotaleb El Saddik
Multi-access edge computing (MEC) is a promising solution to the computation-intensive, low-latency rendering tasks of the metaverse. However, how to optimally allocate limited com…
3-D Markerless Tracking of Human Gait by Geometric Trilateration of Multiple Kinects
Lin Yang, Bowen Yang, Haiwei Dong +1
In this paper, we develop an integrated markerless gait tracking system with three Kinect v2 sensors. A geometric principle-based trilateration method is proposed for optimizing th…
Interacting with New York City Data by HoloLens through Remote Rendering
Zijian Long, Haiwei Dong, Abdulmotaleb El Saddik
In the digital era, Extended Reality (XR) is considered the next frontier. However, XR systems are computationally intensive, and they must be implemented within strict latency con…