8 citations · 21 across the 20 of their papers we have counts for
5 papers · 1 filter
Optimized Minimal 4D Gaussian Splatting
Minseo Lee, Byeonghyeon Lee, Lucas Yunkyu Lee +7
4D Gaussian Splatting has emerged as a new paradigm for dynamic scene representation, enabling real-time rendering of scenes with complex motions. However, it faces a major challen…
Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images
Xiangyu Sun, Haoyi Jiang, Liu Liu +8
Reconstructing and semantically interpreting 3D scenes from sparse 2D views remains a fundamental challenge in computer vision. Conventional methods often decouple semantic underst…
iLRM: An Iterative Large 3D Reconstruction Model
Gyeongjin Kang, Seungtae Nam, Seungkwon Yang +4
Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3…
Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation
Seungjun Oh, Younggeun Lee, Hyejin Jeon +1
Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these,…
Optimized Minimal 3D Gaussian Splatting
Joo Chan Lee, Jong Hwan Ko, Eunbyung Park
3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time, high-performance rendering, enabling a wide range of applications. However, representing 3D sce…