activity
20222026
most citedRe-shaping Post-COVID-19 Teaching and Learning: A Blueprint of Virtual-Physical Blended Classrooms in the Metaverse Era

112 citations · 158 across the 14 of their papers we have counts for

collaborators
Showing 2023Show all

6 papers · 1 filter

cs.SI2023★ 1 cited

A Study of Partisan News Sharing in the Russian invasion of Ukraine

Yiming Zhu, Ehsan-Ul Haq, Gareth Tyson +3

Since the Russian invasion of Ukraine, a large volume of biased and partisan news has been spread via social media platforms. As this may lead to wider societal issues, we argue th…

cs.HC2023★ 4 cited

VR PreM+ : An Immersive Pre-learning Branching Visualization System for Museum Tours

Ze Gao, Xiang Li, Changkun Liu +6

We present VR PreM+, an innovative VR system designed to enhance web exploration beyond traditional computer screens. Unlike static 2D displays, VR PreM+ leverages 3D environments…

cs.LG2023★ 2 cited

Efficient Task Offloading Algorithm for Digital Twin in Edge/Cloud Computing Environment

Ziru Zhang, Xuling Zhang, Guangzhi Zhu +2

In the era of Internet of Things (IoT), Digital Twin (DT) is envisioned to empower various areas as a bridge between physical objects and the digital world. Through virtualization…

cs.HC2023★ 2 cited

Using a virtual reality interview simulator to explore factors influencing people's behavior

Xinyi Luo, Yuyang Wang, Lik-Hang Lee +7

Virtual reality interview simulator (VRIS) provides an effective and manageable approach for candidates prone to being very nervous during interviews, yet, the major anxiety-induci…

cs.HC2023

A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation

Ruichen Li, Yuyang Wang, Handi Yin +2

Users would experience individually different sickness symptoms during or after navigating through an immersive virtual environment, generally known as cybersickness. Previous stud…

cs.HC2023

Dataset for predicting cybersickness from a virtual navigation task

Yuyang Wang, Ruichen Li, Jean-Rémy Chardonnet +1

This work presents a dataset collected to predict cybersickness in virtual reality environments. The data was collected from navigation tasks in a virtual environment designed to i…