1 citations · 1 across the 11 of their papers we have counts for
14 papers
Hilbert-Scale Stability of Posterior Diffusion Priors for Ill-Posed Signal Recovery
Bahman Moraffah, Raha Moraffah
Indirect and noisy observations are difficult to invert when the forward operator smooths out the unknown signal. In this case, the unstable modes are precisely the modes that the…
Systematically Exploring the Capabilities of GPT-6 Astra as Embodied Policies
Galbot Team, Xuchuan Chen, Xiaoqian Cheng +31
GPT-6 Astra exhibits a remarkable ability to generate numerical robot actions, extending its role beyond high-level planning. To assess Astra's capabilities as general-purpose embo…
RoboSynChallenge: Mastering Real-World Dexterity via Generalizing Synthesized Manipulation Skills
Runyi Zhao, Ruixin Wu, Chengkun Li +15
Achieving generalizable robotic manipulation remains a central challenge in embodied intelligence. Despite rapid advances in model architectures and learning algorithms, progress i…
ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control
Xiao Chen, Weishuai Zeng, Xiaojie Niu +12
While current Behavior Foundation Models (BFMs) provide robust control priors for humanoids, they only execute pre-defined reference motions. As a result, they are vulnerable to en…
DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum
Yaokun Li, Lihe Ding, Xiao Chen +2
Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in genera…
FullPart: Generating each 3D Part at Full Resolution
Lihe Ding, Shaocong Dong, Yaokun Li +10
Part-based 3D generation holds great potential for various applications. Previous part generators that represent parts using implicit vector-set tokens often suffer from insufficie…
DiffIER: Optimizing Diffusion Models with Iterative Error Reduction
Ao Chen, Lihe Ding, Tianfan Xue
Diffusion models have demonstrated remarkable capabilities in generating high-quality samples and enhancing performance across diverse domains through Classifier-Free Guidance (CFG…
From Gallery to Wrist: Realistic 3D Bracelet Insertion in Videos
Chenjian Gao, Lihe Ding, Rui Han +3
Inserting 3D objects into videos is a longstanding challenge in computer graphics with applications in augmented reality, virtual try-on, and video composition. Achieving both temp…
From One to More: Contextual Part Latents for 3D Generation
Shaocong Dong, Lihe Ding, Xiao Chen +10
Recent advances in 3D generation have transitioned from multi-view 2D rendering approaches to 3D-native latent diffusion frameworks that exploit geometric priors in ground truth da…
4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture
Yutian Chen, Shi Guo, Tianshuo Yang +4
Reconstructing fast-dynamic scenes from multi-view videos is crucial for high-speed motion analysis and realistic 4D reconstruction. However, the majority of 4D capture systems are…
LoRA-Edit: Controllable First-Frame-Guided Video Editing via Mask-Aware LoRA Fine-Tuning
Chenjian Gao, Lihe Ding, Xin Cai +3
Video editing using diffusion models has achieved remarkable results in generating high-quality edits for videos. However, current methods often rely on large-scale pretraining, li…
Interactive3D: Create What You Want by Interactive 3D Generation
Shaocong Dong, Lihe Ding, Zhanpeng Huang +3
3D object generation has undergone significant advancements, yielding high-quality results. However, fall short of achieving precise user control, often yielding results that do no…
Text-to-3D Generation with Bidirectional Diffusion using both 2D and 3D priors
Lihe Ding, Shaocong Dong, Zhanpeng Huang +5
Most 3D generation research focuses on up-projecting 2D foundation models into the 3D space, either by minimizing 2D Score Distillation Sampling (SDS) loss or fine-tuning on multi-…
Obj-NeRF: Extract Object NeRFs from Multi-view Images
Zhiyi Li, Lihe Ding, Tianfan Xue
Neural Radiance Fields (NeRFs) have demonstrated remarkable effectiveness in novel view synthesis within 3D environments. However, extracting a radiance field of one specific objec…