activity
20232026
most citedUnderstanding and Supporting Co-viewing Comedy in VR with Embodied Expressive Avatars

2 citations · 2 across the 2 of their papers we have counts for

collaborators

5 papers

cs.HC2026

Punchlines Unbound: Comedy Practices in Social Virtual Reality

Ryo Ohara, Chi-Lan Yang, Yuji Hatada +2

Social VR platforms serve as an emergent venue for live performance, enabling co-presence and real-time interaction among distributed performers and audiences within shared virtual…

cs.HC20252 cited

Understanding and Supporting Co-viewing Comedy in VR with Embodied Expressive Avatars

Ryo Ohara, Chi-Lan Yang, Takuji Narumi +1

Co-viewing videos with family and friends remotely has become prevalent with the support of communication channels such as text messaging or real-time voice chat. However, current…

cs.HC2025

LUIDA: Large-scale Unified Infrastructure for Digital Assessments based on Commercial Metaverse Platform

Yong-Hao Hu, Sotaro Yokoi, Yuji Hatada +3

Online experiments using metaverse platforms have gained significant traction in Human-Computer Interaction and Virtual Reality (VR) research. However, current research workflows a…

cs.HC2025

Effects of Social Contextual Variation Using Partner Avatars on Memory Acquisition and Retention

Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka

This study investigates how partner avatar design affects learning and memory when an avatar serves as a lecturer. Based on earlier research on the environmental context dependency…

cs.HC2023

Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input

Yutaro Hirao, Takuji Narumi, Ferran Argelaguet +1

Pseudo-haptics techniques are interesting alternatives for generating haptic perceptions, which entails the manipulation of haptic perception through the appropriate alteration of…