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20232026
most cited3D Gaussian Splatting with Deferred Reflection

43 citations · 50 across the 7 of their papers we have counts for

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cs.CV2026

RRG-SLAM: Real-time Reflection-aware Gaussian SLAM for Indoor Scenes

Yong Liu, Keyang Ye, Zhexi Peng +3

We introduce the first real-time reflection-aware Gaussian SLAM system for indoor scenes. The system features a reflection-aware TSDF-Gaussian hybrid representation that explicitly…

cs.CV2025★ 5 cited

When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering

Keyang Ye, Tianjia Shao, Kun Zhou

We introduce Gaussian-enhanced Surfels (GESs), a bi-scale representation for radiance field rendering, wherein a set of 2D opaque surfels with view-dependent colors represent the c…

cs.CV2024

Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting

Keyang Ye, Qiming Hou, Kun Zhou

We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation…

cs.CV2024★ 43 cited

3D Gaussian Splatting with Deferred Reflection

Keyang Ye, Qiming Hou, Kun Zhou

The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, a…

cs.CV2023★ 2 cited

Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions

Keyang Ye, Tianjia Shao, Kun Zhou

We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better cap…

cs.CV2023

A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields

Keyang Ye, Hongzhi Wu, Xin Tong +1

We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows…