activity
20232026
collaborators
Showing cs.LGShow all

7 papers · 1 filter

cs.LG2026

Universal Dynamic Portfolios

Yu-Jie Zhang, Yu-Xiang Wang, Peng Zhao +1

Cover's Universal Portfolio (Cover, 1991) matches the performance of the best constant rebalanced portfolio in hindsight. We generalize this framework to compete with an arbitrary…

cs.LG2026

Near-Optimal Regret in Adversarial Kernel Bandits

Yu-Jie Zhang, Hao Qiu, Jonathan Scarlett +1

We study the adversarial kernel bandit problem, in which the loss at each round is induced by an arbitrary bounded element of a reproducing kernel Hilbert space (RKHS). We propose…

cs.LG2026

On the Power of Adaptivity for -Best Arm Identification in Linear Bandits

Arnab Maiti, Yunbei Xu, Kevin Jamieson

We study the minimax sample complexity of -best arm identification in linear bandits. Given a compact action set that spans and an unknown…

cs.LG2025

Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback

Shinji Ito, Kevin Jamieson, Haipeng Luo +2

We study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging aggregate bandit feedback model, where the learner observes only the cumu…

cs.LG2025

On the Universal Near Optimality of Hedge in Combinatorial Settings

Zhiyuan Fan, Arnab Maiti, Kevin Jamieson +2

In this paper, we study the classical Hedge algorithm in combinatorial settings. In each round, the learner selects a vector from a set ,…

cs.LG2025

Efficient Near-Optimal Algorithm for Online Shortest Paths in Directed Acyclic Graphs with Bandit Feedback Against Adaptive Adversaries

Arnab Maiti, Zhiyuan Fan, Kevin Jamieson +2

In this paper, we study the online shortest path problem in directed acyclic graphs (DAGs) under bandit feedback against an adaptive adversary. Given a DAG with a sour…

cs.LG2023

Near-Optimal Pure Exploration in Matrix Games: A Generalization of Stochastic Bandits & Dueling Bandits

Arnab Maiti, Ross Boczar, Kevin Jamieson +1

We study the sample complexity of identifying the pure strategy Nash equilibrium (PSNE) in a two-player zero-sum matrix game with noise. Formally, we are given a stochastic model w…