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20242026
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cs.CV2026

Extracting Neural Materials from Multi-view Images

Kim Youwang, Jon Hasselgren, Peter Kocsis +3

Neural materials can represent complex specular reflections and scattering effects in a compact, universal basis. However, acquiring and authoring such materials remains challengin…

cs.CV2026

TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions

Or Perel, Hassan Abu Alhaija, Zian Wang +4

We introduce TRON, a rendering framework that combines 3D Gaussian ray tracing with neural rendering to enable realistic and controllable rendering of real-world 3D scenes under no…

cs.CV2026

VideoMatGen: PBR Materials through Joint Generative Modeling

Jon Hasselgren, Zheng Zeng, Milos Hasan +1

We present a method for generating physically-based materials for 3D shapes based on a video diffusion transformer architecture. Our method is conditioned on input geometry and a t…

cs.CV2025

UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting

Kai He, Ruofan Liang, Jacob Munkberg +7

We address the challenge of relighting a single image or video, a task that demands precise scene intrinsic understanding and high-quality light transport synthesis. Existing end-t…

cs.CV2025

DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models

Ruofan Liang, Zan Gojcic, Huan Ling +8

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport…

cs.CV2024

Edify 3D: Scalable High-Quality 3D Asset Generation

NVIDIA, :, Maciej Bala +22

We introduce Edify 3D, an advanced solution designed for high-quality 3D asset generation. Our method first synthesizes RGB and surface normal images of the described object at mul…