3 papers
cs.CV2026
Extracting Neural Materials from Multi-view Images
Kim Youwang, Jon Hasselgren, Peter Kocsis +3
Neural materials can represent complex specular reflections and scattering effects in a compact, universal basis. However, acquiring and authoring such materials remains challengin…
cs.GR2026
Toward Richer Material Generation via Procedural Data Enhancement
Yunchen Yu, Jacob Munkberg, Jon Hasselgren +3
Generative models for material creation are fundamentally limited by the quality and expressivity of available training data. Simple physically based rendering (PBR) materials, whi…
cs.GR2026
OpenPBR: Novel Features and Implementation Details
Jamie Portsmouth, Peter Kutz, Stephen Hill
OpenPBR is a physically based, standardized uber-shader developed for interoperable material authoring and rendering across VFX, animation, and design visualization workflows. This…