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20232026
most citedCymatics Cup: Shape-Changing Drinks by Leveraging Cymatics

9 citations · 32 across the 15 of their papers we have counts for

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Showing 2024 · cs.HCShow all

5 papers · 2 filters

cs.HC2024

Bridging Player Intentions: Exploring the Potential of Synchronized Haptic Controllers in Multiplayer Game

Kenta Hashiura, Kazuya Iida, Takeru Hashimoto +4

In multiplayer cooperative video games, players traditionally use individual controllers, inferring others' actions through on-screen visuals and their own movements. This indirect…

cs.HC2024

"I Wanted to Create my Ideal Self": Exploring Avatar Perception of LGBTQ+ Users for Therapy in Virtual Reality

Anish Kundu, Giulia Barbareschi, Midori Kawaguchi +5

In this paper we explore the potential of utilizing Virtual Reality (VR) as a therapeutic tool for supporting individuals in the LGBTQ+ community, who often face elevated risks of…

cs.HC2024

Impact of Vibrotactile Triggers on Mental Well-Being through ASMR Experience in VR

Danyang Peng, Tanner Person, Ximing Shen +4

Watching Autonomous Sensory Meridian Response (ASMR) videos is a popular approach to support mental well-being, as the triggered ASMR tingling sensation supports de-stressing and r…

cs.HC2024★ 4 cited

SealMates: Supporting Communication in Video Conferencing using a Collective Behavior-Driven Avatar

Mark Armstrong, Chi-Lan Yang, Kinga Skiers +6

The limited nonverbal cues and spatially distributed nature of remote communication make it challenging for unacquainted members to be expressive during social interactions over vi…

cs.HC2024★ 9 cited

Cymatics Cup: Shape-Changing Drinks by Leveraging Cymatics

Weijen Chen, Yang Yang, Kao-Hua Liu +3

To enhance the dining experience, prior studies in Human-Computer Interaction (HCI) and gastrophysics have demonstrated that modifying the static shape of solid foods can amplify t…