18 citations · 27 across the 16 of their papers we have counts for
6 papers · 1 filter
JigShape: Evaluating Visual-Geometric Reasoning in VLMs through Jigsaw Puzzles
Shawn Li, Wei Yang, Jike Zhong +11
Jigsaw puzzle solving requires jointly reasoning about visual content and geometric constraints, yet existing benchmarks use rectangular cuts that create ambiguous ground truth in…
Token Radius Attention for Efficient Video Generation
Jiayu Chen, Zhikun Jiang, Maoliang Li +6
Video Diffusion Transformers (VDiTs) enable high-fidelity generation but incur quadratic cost from dense 3D self-attention. Existing head- and block-level sparse methods share comp…
Pyramid Forcing: Head-Aware Pyramid KV Cache Policy for High-Quality Long Video Generation
Jiayu Chen, Junbei Tang, Wenbiao Zhao +6
Autoregressive video generation enables streaming and open-ended long video synthesis, but still suffers from long-term degradation caused by accumulated errors. Existing KVCache s…
Representation Fréchet Loss for Visual Generation
Jiawei Yang, Zhengyang Geng, Xuan Ju +2
We show that Fréchet Distance (FD), long considered impractical as a training objective, can in fact be effectively optimized in the representation space. Our idea is simple: decou…
LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model
Quankai Gao, Jiawei Yang, Qiangeng Xu +2
Learning human-object manipulation presents significant challenges due to its fine-grained and contact-rich nature of the motions involved. Traditional physics-based animation requ…
Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recovery
Timing Yang, Sicheng He, Hongyi Jing +4
SAM 3D Body (3DB) achieves state-of-the-art accuracy in monocular 3D human mesh recovery, yet its inference latency of several seconds per image precludes real-time application. We…