5 papers
Scene and Human in One World: Reconstruction in a Feedforward Pass
Boao Shi, Qiao Feng, Yiming Huang +1
Reconstructing humans in dynamic scenes from moving monocular cameras remains challenging due to scale ambiguity, human-scene misalignment, and occlusion interference. Rather than…
PointAction: 3D Points as Universal Action Representations for Robot Control
Mutian Tong, Han Jiang, Qiao Feng +2
Video-Action Models (VAMs) leverage the broad visual dynamics captured by pre-trained video diffusion models, offering a promising path toward generalizable robot manipulation. How…
Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation
Qingxuan Wu, Zhiyang Dou, Chuan Guo +5
Modeling human-human interactions from text remains challenging because it requires not only realistic individual dynamics but also precise, text-consistent spatiotemporal coupling…
PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction
Qiao Feng, Yiming Huang, Yufu Wang +2
Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics…
Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation
Chuhao Chen, Zhiyang Dou, Chen Wang +5
Faithfully reconstructing textured shapes and physical properties from videos presents an intriguing yet challenging problem. Significant efforts have been dedicated to advancing s…