collaborators

5 papers

cs.CV2026

Instant Expressive Gaussian Head Avatars at Over 100 FPS

Kaiwen Jiang, Xueting Li, Seonwook Park +3

Portrait animation has witnessed tremendous quality improvements thanks to recent advances in video diffusion models. However, these 2D methods often compromise 3D consistency and…

cs.GR2026

A Generalizable Light Transport 3D Embedding for Global Illumination

Bing Xu, Mukund Varma T, Cheng Wang +5

Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural meth…

cs.CV2026

ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics

Sylvia Yuan, Dan Wang, Ravi Ramamoorthi +1

We present ArtMesh, a mesh-native method for reconstructing articulated objects explicitly as connected triangle meshes with per-part rigid motion from multi-view images in start a…

cs.CV2025

MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild

Deming Li, Kaiwen Jiang, Yutao Tang +3

In-the-wild photo collections often contain limited volumes of imagery and exhibit multiple appearances, e.g., taken at different times of day or seasons, posing significant challe…

cs.GR2025

Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction

Kaiwen Jiang, Jia-Mu Sun, Zilu Li +3

Radiance fields have gained tremendous success with applications ranging from novel view synthesis to geometry reconstruction, especially with the advent of Gaussian splatting. How…