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cs.CV2026

ReScene: Structured Indoor Scene Reconstruction from Multi-View Captures

Haoran Xu, Lechao Zhang, Daoguo Dong +2

Constructing simulation-ready 3D scenes from multi-view captures is a key bottleneck for Embodied Artificial Intelligence, as downstream tasks require object-level structure, expli…

cs.CV2026

MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction

Ruijie Xu, Xinnan Zhu, Jiayu Ying +3

Text-driven 3D scene generation is a promising technique for digital content creation, embodied AI simulation, and interactive design, yet practical workflows often require refinin…

cs.CV2026

JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space

Xinnan Zhu, Ruijie Xu, Jiayu Ying +4

Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipelines, resulting in high test-time…

cs.CV2026

DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics

Hang Zhang, Qijian Tian, Jingyu Gong +4

Articulated objects are essential for embodied AI and world models, yet inferring their kinematics from a single closed-state image remains challenging because crucial motion cues…

cs.CV2026

FlashMotion: Few-Step Controllable Video Generation with Trajectory Guidance

Quanhao Li, Zhen Xing, Rui Wang +4

Recent advances in trajectory-controllable video generation have achieved remarkable progress. Previous methods mainly use adapter-based architectures for precise motion control al…

cs.CV2026

Preference Score Distillation: Leveraging 2D Rewards to Align Text-to-3D Generation with Human Preference

Jiaqi Leng, Shuyuan Tu, Haidong Cao +4

Human preference alignment presents a critical yet underexplored challenge for diffusion models in text-to-3D generation. Existing solutions typically require task-specific fine-tu…