4 papers
ReScene: Structured Indoor Scene Reconstruction from Multi-View Captures
Haoran Xu, Lechao Zhang, Daoguo Dong +2
Constructing simulation-ready 3D scenes from multi-view captures is a key bottleneck for Embodied Artificial Intelligence, as downstream tasks require object-level structure, expli…
GROW: Aligning GRPO with State-Action Modeling for Open-World VLM Agents
Xiongbin Wu, Zhihao Luo, Shanzhe Lei +7
Recently, vision-language model (VLM) agents have shown promising progress in open-world tasks, where successful task completion often requires multiple turns of visual perception…
World2Minecraft: Occupancy-Driven Simulated Scenes Construction
Lechao Zhang, Haoran Xu, Jingyu Gong +3
Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limi…
Deep Learning for Time Series Forecasting: A Survey
Xiangjie Kong, Zhenghao Chen, Weiyao Liu +6
Time series forecasting (TSF) has long been a crucial task in both industry and daily life. Most classical statistical models may have certain limitations when applied to practical…