collaborators

5 papers

cs.CR2026

Decoys Cannot Go Everywhere: Mapping the Deception Surface in MITRE ATT&CK

Veronica Valeros, Carlos Catania, Viliam Lisý +1

Cyber deception research often assumes that a decoy can be placed wherever there is attacker behavior. This work tests that assumption across MITRE ATT&CK v18.1. We introduce a fou…

cs.GT2026

Equilibrium Refinements Improve Subgame Solving in Imperfect-Information Games

Ondrej Kubicek, Viliam Lisy, Tuomas Sandholm

Subgame solving is a technique for scaling algorithms to large games by locally refining a precomputed blueprint strategy during gameplay. While straightforward in perfect-informat…

cs.GT2025

Understanding Optimal Portfolios of Strategies for Solving Two-player Zero-sum Games

Karolina Drabent, Ondřej Kubíček, Viliam Lisý

In large-scale games, approximating the opponent's strategy space with a small portfolio of representative strategies is a common and powerful technique. However, the construction…

cs.AI2025

Look-ahead Reasoning with a Learned Model in Imperfect Information Games

Ondřej Kubíček, Viliam Lisý

Test-time reasoning significantly enhances pre-trained AI agents' performance. However, it requires an explicit environment model, often unavailable or overly complex in real-world…

cs.GT2025

Look-ahead Search on Top of Policy Networks in Imperfect Information Games

Ondrej Kubicek, Neil Burch, Viliam Lisy

Search in test time is often used to improve the performance of reinforcement learning algorithms. Performing theoretically sound search in fully adversarial two-player games with…