12 citations · 24 across the 2 of their papers we have counts for
2 papers
cs.HC2024★ 12 cited
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
Evgeny Stemasov, Tobias Wagner, Ali Askari +6
Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development a…
cs.HC2023★ 12 cited
BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality
Evgeny Stemasov, Jessica Hohn, Maurice Cordts +3
3D printers enable end-users to design and fabricate unique physical artifacts but maintain an increased entry barrier and friction. End users must design tangible artifacts throug…