21 papers
LaGen: Towards Autoregressive LiDAR Scene Generation
Sizhuo Zhou, Xiaosong Jia, Fanrui Zhang +7
Generative world models for autonomous driving (AD) are of great value in applications such as data augmentation, closed-loop simulation, and safety-critical scenario evaluation. U…
JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines
Jianwen Sun, Chuanhao Li, Zizhen Li +5
Current AI-driven game development has made substantial progress in asset generation, gameplay design, and web-based game coding, yet project-level code engineering on professional…
AutoBG: A Board Game Design Assistant with Interactive Ideation, Iterative Rulebook Generation, and Individualized Feedback
Zizhen Li, Chuanhao Li, Yibin Wang +6
Designing a board game demands both thinking as a designer and experiencing as a player, while iterating through repeated prototyping and playtesting cycles, making it a cognitivel…
WorldMark: A Unified Benchmark Suite for Interactive Video World Models
Xiaojie Xu, Zhengyuan Lin, Kang He +5
Unlike text- or image-driven video generation, an interactive world model is driven by actions: the user acts, and the world responds. Two obstacles stand in the way of fair and co…
MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences
Zizhen Li, Chuanhao Li, Yibin Wang +7
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems la…
Code-in-the-Loop Forensics: Agentic Tool Use for Image Forgery Detection
Fanrui Zhang, Qiang Zhang, Sizhuo Zhou +10
Existing image forgery detection (IFD) methods either exploit low-level, semantics-agnostic artifacts or rely on multimodal large language models (MLLMs) with high-level semantic k…