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20242026
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6 papers · 1 filter

cs.AI2026

GraphChase: A Platform and Benchmark for Urban Network Security Games

Shuxin Zhuang, Shuxin Li, Tianji Yang +4

After the achievement of solving two-player zero-sum games, more AI researchers focus on solving multiplayer games. Urban Network Security Games (\textbf{UNSGs}) represent a class…

cs.AI2026

Nondeterministic Polynomial-time Problem Challenge: An Ever-Scaling Reasoning Benchmark for LLMs

Chang Yang, Ruiyu Wang, Junzhe Jiang +9

Reasoning is the fundamental capability of large language models (LLMs). Due to the rapid progress of LLMs, there are two main issues of current benchmarks: i) these benchmarks can…

cs.AI2024

In-Context Exploiter for Extensive-Form Games

Shuxin Li, Chang Yang, Youzhi Zhang +5

Nash equilibrium (NE) is a widely adopted solution concept in game theory due to its stability property. However, we observe that the NE strategy might not always yield the best re…

cs.AI2024

Configurable Mirror Descent: Towards a Unification of Decision Making

Pengdeng Li, Shuxin Li, Chang Yang +5

Decision-making problems, categorized as single-agent, e.g., Atari, cooperative multi-agent, e.g., Hanabi, competitive multi-agent, e.g., Hold'em poker, and mixed cooperative and c…

cs.AI2024

Grasper: A Generalist Pursuer for Pursuit-Evasion Problems

Pengdeng Li, Shuxin Li, Xinrun Wang +5

Pursuit-evasion games (PEGs) model interactions between a team of pursuers and an evader in graph-based environments such as urban street networks. Recent advancements have demonst…

cs.AI2024

Self-adaptive PSRO: Towards an Automatic Population-based Game Solver

Pengdeng Li, Shuxin Li, Chang Yang +4

Policy-Space Response Oracles (PSRO) as a general algorithmic framework has achieved state-of-the-art performance in learning equilibrium policies of two-player zero-sum games. How…