1 citations · 1 across the 3 of their papers we have counts for
3 papers
SC2Tools: StarCraft II Toolset and Dataset API
Andrzej Białecki, Piotr Białecki, Piotr Sowiński +2
Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gamin…
Esports Training in StarCraft II: Stance Stability and Grip Strength
Andrzej Białecki, Michał Staniszewski, Robert Białecki +1
Esports are a mostly sedentary activity. There is a growing need for investigation into how biomechanical and physical abilities can be optimized for esports through training. One…
ESPORT: Electronic Sports Professionals Observations and Reflections on Training
Andrzej Białecki, Peter Xenopoulos, Paweł Dobrowolski +2
Esports and high performance human-computer interaction are on the forefront of applying new hardware and software technologies in practice. Despite that, there is a paucity of res…