3 papers
cs.CV2026
R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
Zijie Wu, Lixin Xu, Puhua Jiang +3
Video-guided 3D animation holds immense potential for content creation, offering intuitive and precise control over dynamic assets. However, practical deployment faces a critical y…
cs.CV2025
Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization
Jingfeng Guo, Jian Liu, Jinnan Chen +9
We introduce Auto-Connect, a novel approach for automatic rigging that explicitly preserves skeletal connectivity through a connectivity-preserving tokenization scheme. Unlike prev…
cs.CV2025
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation
Biwen Lei, Yang Li, Xinhai Liu +97
The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Huny…