2 papers
cs.CV2024
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
Keyang Ye, Qiming Hou, Kun Zhou
We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation…
cs.CV2023
A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields
Keyang Ye, Hongzhi Wu, Xin Tong +1
We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows…