activity
20242026
most citedCymatics Cup: Shape-Changing Drinks by Leveraging Cymatics

9 citations · 16 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC20262 cited

Invisible Users in Digital Health: A Scoping Review of Digital Interventions to Promote Physical Activity Among Culturally and Linguistically Diverse Women

Yilin Ke, Yun Suen Pai, Burkhard C. Wuensche +2

Digital health has strong potential for promoting physical activity (PA), yet interventions often fail to sustain engagement among culturally and linguistically diverse (CALD) wome…

cs.HC20251 cited

TIEboard: A Digital Educational Tool for Kids Geometric Learning

Arooj Zaidi, Giulia Barbareschi, Kai Kunze +2

Tangible User Interfaces have shown potential in supporting the acquisition of key concepts in computing and mathematics while fostering engagement in young learners, but these app…

cs.HC2024

Impact of Vibrotactile Triggers on Mental Well-Being through ASMR Experience in VR

Danyang Peng, Tanner Person, Ximing Shen +4

Watching Autonomous Sensory Meridian Response (ASMR) videos is a popular approach to support mental well-being, as the triggered ASMR tingling sensation supports de-stressing and r…

cs.HC20244 cited

SealMates: Supporting Communication in Video Conferencing using a Collective Behavior-Driven Avatar

Mark Armstrong, Chi-Lan Yang, Kinga Skiers +6

The limited nonverbal cues and spatially distributed nature of remote communication make it challenging for unacquainted members to be expressive during social interactions over vi…

cs.HC20249 cited

Cymatics Cup: Shape-Changing Drinks by Leveraging Cymatics

Weijen Chen, Yang Yang, Kao-Hua Liu +3

To enhance the dining experience, prior studies in Human-Computer Interaction (HCI) and gastrophysics have demonstrated that modifying the static shape of solid foods can amplify t…