collaborators

8 papers

cs.CV2026

CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video

Jerrin Bright, John Zelek

Reconstructing dynamic human--object interaction scenes from monocular video is difficult because the human, manipulated object, and background obey different motion models while s…

cs.CV2026

Interpretable Pre-Release Baseball Pitch Type Anticipation from Broadcast 3D Kinematics

Jerrin Bright, Michelle Lu, John Zelek

How much can a pitcher's body reveal about the upcoming pitch? We study this question at scale by classifying eight pitch types from monocular 3D pose sequences, without access to…

cs.CV2026

Scalable Injury-Risk Screening in Baseball Pitching From Broadcast Video

Jerrin Bright, Justin Mende, John Zelek

Injury prediction in pitching depends on precise biomechanical signals, yet gold-standard measurements come from expensive, stadium-installed multi-camera systems that are unavaila…

cs.CV2025

Avatar4D: Synthesizing Domain-Specific 4D Humans for Real-World Pose Estimation

Jerrin Bright, Zhibo Wang, Dmytro Klepachevskyi +4

We present Avatar4D, a real-world transferable pipeline for generating customizable synthetic human motion datasets tailored to domain-specific applications. Unlike prior works, wh…

cs.CV2025

DreamPose3D: Hallucinative Diffusion with Prompt Learning for 3D Human Pose Estimation

Jerrin Bright, Yuhao Chen, John S. Zelek

Accurate 3D human pose estimation remains a critical yet unresolved challenge, requiring both temporal coherence across frames and fine-grained modeling of joint relationships. How…

cs.CV2025

Ice Hockey Puck Localization Using Contextual Cues

Liam Salass, Jerrin Bright, Amir Nazemi +3

Puck detection in ice hockey broadcast videos poses significant challenges due to the puck's small size, frequent occlusions, motion blur, broadcast artifacts, and scale inconsiste…