8 papers
CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video
Jerrin Bright, John Zelek
Reconstructing dynamic human--object interaction scenes from monocular video is difficult because the human, manipulated object, and background obey different motion models while s…
Interpretable Pre-Release Baseball Pitch Type Anticipation from Broadcast 3D Kinematics
Jerrin Bright, Michelle Lu, John Zelek
How much can a pitcher's body reveal about the upcoming pitch? We study this question at scale by classifying eight pitch types from monocular 3D pose sequences, without access to…
Scalable Injury-Risk Screening in Baseball Pitching From Broadcast Video
Jerrin Bright, Justin Mende, John Zelek
Injury prediction in pitching depends on precise biomechanical signals, yet gold-standard measurements come from expensive, stadium-installed multi-camera systems that are unavaila…
Avatar4D: Synthesizing Domain-Specific 4D Humans for Real-World Pose Estimation
Jerrin Bright, Zhibo Wang, Dmytro Klepachevskyi +4
We present Avatar4D, a real-world transferable pipeline for generating customizable synthetic human motion datasets tailored to domain-specific applications. Unlike prior works, wh…
DreamPose3D: Hallucinative Diffusion with Prompt Learning for 3D Human Pose Estimation
Jerrin Bright, Yuhao Chen, John S. Zelek
Accurate 3D human pose estimation remains a critical yet unresolved challenge, requiring both temporal coherence across frames and fine-grained modeling of joint relationships. How…
Ice Hockey Puck Localization Using Contextual Cues
Liam Salass, Jerrin Bright, Amir Nazemi +3
Puck detection in ice hockey broadcast videos poses significant challenges due to the puck's small size, frequent occlusions, motion blur, broadcast artifacts, and scale inconsiste…