5 citations · 5 across the 2 of their papers we have counts for
15 papers
HorizonRelight: Relighting Long-horizon Videos Consistently via Diffusion Transformers
Jing Yang, Mayoore Jaiswal, Zian Wang +4
Diffusion-based video relighting enables controllable relighting from a single input video, but modern video diffusion backbones are trained on short clips and applied to long-hori…
SparseGS: Sparse View Synthesis using 3D Gaussian Splatting
Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao +4
3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accu…
Olbedo: An Albedo and Shading Aerial Dataset for Large-Scale Outdoor Environments
Shuang Song, Debao Huang, Deyan Deng +4
Intrinsic image decomposition (IID) of outdoor scenes is crucial for relighting, editing, and understanding large-scale environments, but progress has been limited by the lack of r…
ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objects
Jing Yang, Krithika Dharanikota, Emily Jia +2
Accurately modeling how real-world materials reflect light remains a core challenge in inverse rendering, largely due to the scarcity of real measured reflectance data. Existing ap…
DCARL: A Divide-and-Conquer Framework for Autoregressive Long-Trajectory Video Generation
Junyi Ouyang, Wenbin Teng, Gonglin Chen +2
Long-trajectory video generation is a crucial yet challenging task for world modeling primarily due to the limited scalability of existing video diffusion models (VDMs). Autoregres…
Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation
Yunxuan Cai, Sitao Xiang, Zongjian Li +2
Digital modeling and reconstruction of human faces serve various applications. However, its availability is often hindered by the requirements of data capturing devices, manual lab…