4 papers
PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models
Bin Hu, Yanwen Ma, Jiehui Huang +14
Recent game world models can synthesize visually plausible, action-conditioned rollouts. However, their interaction behaviors often remain limited to exploratory or wandering traje…
DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum
Yaokun Li, Lihe Ding, Xiao Chen +2
Generating dynamic and interactive 3D trees has wide applications in virtual reality, games, and world simulation. However, existing methods still face various challenges in genera…
FullPart: Generating each 3D Part at Full Resolution
Lihe Ding, Shaocong Dong, Yaokun Li +10
Part-based 3D generation holds great potential for various applications. Previous part generators that represent parts using implicit vector-set tokens often suffer from insufficie…
From One to More: Contextual Part Latents for 3D Generation
Shaocong Dong, Lihe Ding, Xiao Chen +10
Recent advances in 3D generation have transitioned from multi-view 2D rendering approaches to 3D-native latent diffusion frameworks that exploit geometric priors in ground truth da…