5 papers · 1 filter
FastPhysGS: Accelerating Physics-based Dynamic 3DGS Simulation via Interior Completion and Adaptive Optimization
Yikun Ma, Yiqing Li, Jingwen Ye +4
Extending 3D Gaussian Splatting (3DGS) to 4D physical simulation remains challenging. Based on the Material Point Method (MPM), existing methods either rely on manual parameter tun…
ROSGS: Relightable Outdoor Scenes With Gaussian Splatting
Lianjun Liao, Chunhui Zhang, Tong Wu +3
Image data captured outdoors often exhibit unbounded scenes and unconstrained, varying lighting conditions, making it challenging to decompose them into geometry, reflectance, and…
Retargeting Visual Data with Deformation Fields
Tim Elsner, Julia Berger, Tong Wu +3
Seam carving is an image editing method that enable content-aware resizing, including operations like removing objects. However, the seam-finding strategy based on dynamic programm…
DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading
Tong Wu, Jia-Mu Sun, Yu-Kun Lai +3
Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstructi…
Recent Advances in 3D Gaussian Splatting
Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang +4
The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Field…